Today DICE released an official response to all of the complaints it has been receiving about issues revolving around Battlefield 4’s “netcode.” While the term netcode is made up by the community, the issues in Battlefield 4 are quite real and very much a nuisance. For some players lag, rubber banding, and pre-mature deaths are causing the game to be unplayable and it all seems to revolve around network connection issues.
DICE says that it is currently working on problems ranging between faulty networking latency compensation, to glitches in the game-play simulation itself. Before DICE went into any of its fixes, it described how the game actually works. “The game receives updates from the game server and displays these to the player using a system called latency compensation – this system makes sure players move around naturally on your screen when network updates arrive. We have found and fixed several issues with latency compensation, and thereby decreased the impressions of “one hit kills” in the game.”